Cotuz

Codes and Ciphers

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Slide 1 of 8

The big idea

A code is a rule

Spies, ancient kings, and computer scientists all share one trick: writing messages that look like nonsense to outsiders but make perfect sense to the people who know the RULE.

A simple code is just a substitution rule. "Shift every letter forward by 1: A β†’ B, B β†’ C…" Now "CAT" becomes "DBU".

Cracking a code means finding the RULE. You need pattern recognition (which letters repeat?), classification (vowel or consonant?), elimination (which rule fits ALL the examples?), and the if-then logic from Tier 9 to test guesses. Tier 10 calls on every earlier skill.

  • A code = a rule for swapping letters or symbols.
  • Crack a code by spotting the rule, then applying it backwards.
  • Earlier-tier skills all show up: patterns, classification, elimination, if-then.